Mad Max

In-Depth Review

Developer: Avalanche Studios

Publisher: Warner Bros. Interactive Entertainment

           Feral Interactive (OS X/Linux)

Platform: Microsoft Windows, Linux, OS X, PlayStation 4, Xbox One

Mode: Single Player

Genre: Action-adventure, vehicular combat

Available Now

Mad Max Image10

“In the Wasteland, it’s every man for himself. Playing as reluctant warrior, Mad Max, you must embark on a treacherous journey to build the ultimate war vehicle, and leave the madness behind.”

By: Mitchell Cole


Post Global Warming-Pocalypse

The premise is simple. You are Max, and you are going to go through anyone you must to get to where you are going. And where you are going happens to be called, “The Plains of Silence”; a delusional attempt to run away from the ghosts of your past. From the creators of Batman: Arkham Series, Avalanche Studios & Warner Bros. Interactive Entertainment has again tapped into the entertainment world with its own rendition for Mad Max. Released around the same time as the recent Mad Max movie remake with Tom Hardy, Mad Max is a third-person, action-adventure title mixed with combat assault. As with most games these days, this a good game yet in truth cannot be called a great game.

A Wastelander’s Paradise

This title was a longtime coming. After a few delays and push backs, the studio released Mad Max and unveiled a beautiful wasteland that illustrates a world dying from global warming. Food is scarce, water is gold, and those in charge brutally rule their domains through fear, intimidation, and brutal murder. Scabrous Scrotus rules over this entire wasteland and all but one defers to, “The Immortal One”. You are that one. You are Mad Max

Graphically, a wasteland shouldn’t be so crisp and beautiful. Avalanche Studios did a remarkable job in creating a wasteland world populated by some of the most unusual people you are likely ever to run across in a post-apocalyptic world. Player design is clean and detailed while the wasteland world shines during the day and shimmers under the moonlight. Subtle nuances within the world itself help lend to the realism. Day turns to night and night back into day with active weather patterns to be aware of. What small animals remain, are active and slither across the barren fields even as you drive along at break-neck speeds in your magnificent “Magnum Opus” war-machine-like car.

Treasured Scraps

Beyond the graphical praise, what also shined is a great combat system heavily based upon the popular Batman: Arkham series. Fluid movements in a fight, dodging then parrying attacks, bone-crushing counters, all make for a superb fighter. Controls are easy to learn. This includes both controlling Max and while driving across the Wastelands in your war-car.

The user interface and menu are very intuitive and allows for players to quickly check your inventory, easily identify your next objective in a user-friendly map, and level your character and car up for maximum carnage and enjoyment. What audio and dialogue there is in Mad Max performs well and suitably. It will certainly not be winning any musical awards for sure however Max is a badass and comes across as just that…





Chumbucket of Mad Max

Scabrous Scotus

Scabrous Scrotus

Hope & Glory


Dog & Buggy

Dog & Buggy

My Magnum Opus

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A Vast, Barren Wasteland

Mad Max is a good game but what keeps it from being great is a combination of small factors that add up over the course of your playthrough. The Wasteland is big, beautiful, and for the most part, empty of meaningful interactions beyond base, simple NPC’s. This game can be downright boring if you are like me and decide to grind first before heading further into the storyline. I spent HOURS mapping out the regions and completing side missions that by the time Max was fully ‘maxed’ out, I had not even crossed the halfway point of the game.

Though I spent hours grinding and preparing for war, I soon felt the tedious sandbox feeling of going from point to point just to pick up some scrap pieces or relics of the past. The audio and lack of any background music during endless hours of desert grinding became tiresome and boring. While I feel that what was there was good, there should’ve have been more.

Shortcomings in a Dry, Parched Desert

Technically speaking, Mad Max played well for about three-quarters of the way through but towards the end, the game suffered terrible slow-down periods where too much action or ‘information’ was occurring, causing the game to become sluggish and tedious to play through. Quite a few times, small glitches in the game code caused graphical hiccups especially during fight scenes when Max is in his special “Fury Mode”.


B (Good Game But Not Great)

Mad Max has a lot going for it. The game is well enough beyond the empty, lifeless feeling a player will likely feel at times. There are hours of gameplay. Whether or not the replay value is there for you, it wasn’t for me. After the first playthrough, I was glad to move onto the next title. I doubt Mad Max garners enough for a sequel, which after so many delays, may be a good thing. As it is, this game has been offered at some serious sales which makes it a steal and must-add for many gamers. Check out Mad Max now available and let me know what you think of the game. Gamers Unite!


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